namespace UnityActionSystem.Samples
{
    /// <summary>
    /// 测试用的事件ID常量定义
    /// </summary>
    public static class TestEventIds
    {
        /// <summary>
        /// 测试消息事件
        /// </summary>
        public const string TestMessage = "TestMessage";

        /// <summary>
        /// 测试玩家事件
        /// </summary>
        public const string TestPlayer = "TestPlayer";

        /// <summary>
        /// 测试游戏状态事件
        /// </summary>
        public const string TestGameState = "TestGameState";

        /// <summary>
        /// 测试优先级事件
        /// </summary>
        public const string TestPriority = "TestPriority";

        /// <summary>
        /// 测试队列事件
        /// </summary>
        public const string TestQueue = "TestQueue";

        /// <summary>
        /// 测试监听器管理事件
        /// </summary>
        public const string TestListener = "TestListener";
    }
}